Moctor

Moctor or MOCap TO Rig is an Animation tools useful in retargetting motion capture or skeleton data from other sources onto a rig such as Advanced Skeleton

A popular use case is to use Mixamo downloads to map onto advanced skeleton <https://www.animationstudios.com.au/advanced-skeleton>. This functionality can be extended to other input and output hierarchies.

Screen Shot

../_images/moctor.png

Moctor (MEL-based) UI running inside of maya

Features

  • Prepping Rig for retargetting

  • Importing Motion Capture (skeleton-based) animation data into maya.

  • Retargetting imported animation data on to a rig using Maya’s HumanIK technology.

  • Baking animation data on the rig controls.

  • Clean up rig scene after animation import.

Usage

  • Specify the mocap mapping name from drop down menu

  • Provide Path for the fbx file.

  • hit Import Mocap to import the fbx file.

  • hit Goto T-pose Frame to go to frame 0

  • If the mocap data does not contain the T-pose frame on frame 0. You should create one by hitting Mocap Zero Out, Fix Mocap T-pose, Set Key

  • Specify the Rig mapping.

  • Provide the path for rig.

  • hit Import Rig to reference the scene file onto the current scene.

  • If the T-pose is not proper hit Fix Tpose button on the rig side to fix it.

  • Now we have both mocap and Rig in T-pose. Now hit Map Both to HIK to perform retargetting onto the rig. The rig should now have animation mapped onto it.

  • Hit Bake Animation and Cleanup Both HIK button to bake and cleanup the scene.

  • Now you use Delete Mocap to remove mocap data from scene.

  • If required use the Import Rig Reference button to import the rig and remove namespace.

  • Select Rig Controls button can be useful when exporting animation data for posing tools such as studio library

Requirements