Moctor¶
Moctor or MOCap TO Rig is an Animation tools useful in retargetting motion capture or skeleton data from other sources onto a rig such as Advanced Skeleton
A popular use case is to use Mixamo downloads to map onto advanced skeleton <https://www.animationstudios.com.au/advanced-skeleton>. This functionality can be extended to other input and output hierarchies.
Screen Shot¶
Features¶
Prepping Rig for retargetting
Importing Motion Capture (skeleton-based) animation data into maya.
Retargetting imported animation data on to a rig using Maya’s HumanIK technology.
Baking animation data on the rig controls.
Clean up rig scene after animation import.
Usage¶
Specify the mocap mapping name from drop down menu
Provide Path for the fbx file.
hit
Import Mocap
to import the fbx file.hit
Goto T-pose Frame
to go to frame 0If the mocap data does not contain the T-pose frame on frame 0. You should create one by hitting
Mocap Zero Out
,Fix Mocap T-pose
,Set Key
Specify the Rig mapping.
Provide the path for rig.
hit
Import Rig
to reference the scene file onto the current scene.If the T-pose is not proper hit
Fix Tpose
button on the rig side to fix it.Now we have both mocap and Rig in T-pose. Now hit
Map Both to HIK
to perform retargetting onto the rig. The rig should now have animation mapped onto it.Hit
Bake Animation
andCleanup Both HIK
button to bake and cleanup the scene.Now you use
Delete Mocap
to remove mocap data from scene.If required use the
Import Rig Reference
button to import the rig and remove namespace.Select Rig Controls
button can be useful when exporting animation data for posing tools such as studio library